Rockstar discusses Red Dead Online development and community

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Rockstar recently announced that Red Dead Online will go standalone on December 1. In an interview with Game radar, the studio discussed the process of developing the game and its community.

Scott Butchard, director of world design and content for Rockstar North, said, “We really want you to be your character. To feel like you are part of this living and breathing world. When I play, I really feel like I’m in the West. I trot around town on my horse, hang on, slowly enter a saloon and have a drink, enjoying the feeling.

Design and Production Director Tarek Hamad spoke about player engagement in the game. Hamad said, “Whether it’s player-run fight clubs, collaborative fashion shows or the community using our social features to host business meetings around the campfire as an alternative to video conferencing, it’s always surprising to see the awesome ways players are creating ways to engage and reinterpret what the game and the world offer.

Katie Pica, Director of World and Progression, explained why the game introduced the role system. Pica said, “When we first introduced the role system with the Frontier Pursuits update, we wanted to feel like you inhabit your character, which was such a powerful part of Red’s story. Dead Redemption 2. We knew we would. I want to continue to develop roles in different ways, adding new types of roles that would focus on different aspects of the gameplay and expanding each role in new ways over time.



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