Age of Empires Online development ends, but the game continues • Eurogamer.net

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Development of Age of Empires Online is complete, Microsoft said.

This means there will be no new content created for the game, executive producer Kevin ?? Trajan ?? Perry wrote on the AOEO Blog.

A small amount of content will be released over the next few weeks, but no new features or civilizations will be added. The six existing civs are the complete and final set.

Perry insisted, however, that the existing game will not change and players will be able to continue playing normally.

We will always fully maintain and support the game and its players; no one loses anything that you have won or bought, “he said.” Our community team will continue to support the game through community challenges, streams, contests, PvP tournaments and more. ??

While Microsoft will continue to support the RTS developed by Gas Powered Games, “fixing the remaining bugs and resolving balance issues will be slower and, frankly, more difficult for the team.”

Some may, in fact, be irreparable. We will monitor carefully in case any critical bugs appear.

Age of Empires Online was announced for PC in 2010 and remains one of the few PC exclusives released by Microsoft.

It was designed as a free gaming experience with the option to purchase premium content. In June 2012, it became completely free.

The developer of Total Annihilation GPG took over the development work of Robot Entertainment – the studio formed from the ashes of the creator of Age of Empires Ensemble – in February 2011.

So why has the development of the game stopped? ?? Because creating top-notch content, like we’ve been doing for the past year and a half, is very expensive – too expensive to maintain for a long time, in the end, ?? Perry explained.

We can no longer afford to keep creating it. AOEO already offers a huge amount of high-quality craft entertainment, and adding more is no longer profitable.

Perry continued: ?? This is a bittersweet announcement for me to make. While I wish we could have added anything we wanted (especially a Roman civilization), I am very proud of the work that was done to get there.

?? Over the past year, we’ve made a significant amount of changes to the service, including some very complex changes like completely changing the business model, while also adding a constant stream of high-quality content to the game itself. We’ve come a long way since August 2011. But now we’re done building the world of AOEO. We hope you will join us in playing it for a long time to come.

Thanks for playing! ??


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